Resume -
Alex Lovett
Resume as PDF:

Link: shadowood.co.uk --- Resume AlexLovett.pdf



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Contact: alex@shadowood.co.uk
Tel: +44 (0)7761 740 257

Hi my name is Alex Lovett, I am available to work or consult on short to long term projects. My flexibility and wide skill set allows me to jump into complex ongoing projects to fill urgent roles, fix critical problems or add an extra layer of polish in the final hour, as well as taking on entire projects from start to finish.

My recent focus has been crafting Virtual Reality VR and Augmented AR experiences / environments / journeys to immerse and entertain across a multitude of desktop and mobile devices / platforms.

Some of my adventures have combined procedural math based motion graphics with massive particle simulations and visual FX which have been especially compelling when mixed with the kind of immersion VR brings.

I have worked for Unity crafting tech demos from concept to finish, programming tools and interactivity to showcase new technical features for dynamic global illumination ( Enlighten )

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I work as both a creative visual designer and a pragmatic analytical programmer, this allows me to see the whole picture and to coordinate with people of varied disciplines.

I bring creative problem solving with a keen eye and attention to detail to any project. I think in terms of the end product and what needs to be wrestled with to hit milestones both in terms of performance ( especially crucial in AR/VR ) and hitting a high visual quality. This often means taking on a multitude of roles to get the job done, from programming code / shaders, modelling, texturing and animation to developing custom tools and workflows.

I enjoy throwing myself into the unknown and learning new tools and concepts to get the job done, as being well versed in a program as deep and broad as Unity is a challenge requiring constant development to stay ahead.

If you need any assistance I am available for hire and consultation, so feel free to contact me and I'll be happy to see how I can help out, thanks

Alex
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Some more shots from the work done for Unity's realtime lighting demonstration.



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Solid Anim - Unity Lighting Expert - PC

This Project was for Solid Anim in collaboration with Vicon, Popcorn FX and Art Graphique Patrimoine.
I was responsible for Lighting and Materials for an existing model based on scanned data in Unity 5.

3D Scan, lit in Unity:


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THE VOID VR - Unity VR Lighting Artist - PC VR

Custom editor light baking tools for working across multiple scenes, working with lights, and general lighting work to match the look and feel of concept images

“Your lighting is looking nice! bringing the world to life!” - Alan Curtis


Lighting in Unity ( mesh not mine ):



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Arch Virtual VR - Lead Lighting Artist

Realtime scene for Oculus VR in Unity 5 - Model / Scene / Textures were all provided, my job was to take existing assets and make any alterations needed to add photo real touches using latest rendering technologies with greatly improved lighting and post processing effects

“It turned out even better than I hoped it would. I really appreciate it! and everyone I show it to is blown away” - Jon Brouchoud

Link: archvirtual.com --- virtual realism with unity 5





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RAB Lighting - Lead Lighting Artist

Creation of a realtime 3D VR ( Virtual Reality with Oculus Rift ) fly through of several buildings showing realistic lighting and materials.

I authored the entire experience from programming tools for import of CAD data, programming animation tool to smoothly tween between user placed locations to facilitate quick and easy editing and removal of animation clips, cleaning up and remodelling building structures, writing custom shaders for animated water / caustics, handling smooth crossfade transitions without frame drop in VR and altering time of day with realtime bounced lighting ( global illumination )

“It's a hit! Selling out packed audiences every 10 minutes, 500ppl per day! Great job Alex!! The exhibit was the talk of the show. Your hard work was appreciated by so many!!” - Ross Barna CEO






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A Brave Plan - Lighting and Shader Artist

Dramatic lighting and shader overhaul of existing project. Post FX and Color correction to achieve hand drawn minimalist art style, custom depth aware shader for water caustics.

"The meeting… their jaws… amazing… good job on all that” - Georg Backer


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A Brave Plan - The Setup - Lighting / Tech Artist

Baked multiple times of day mixed with realtime lighting on large moveable props ( not using enlighten )


"Holy Shit" - Georg Backer


"Looks soooo gooood!" - Sonja


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Impulsonic - Lead Unity VR Tech Artist

Initial exploration into design concepts for demoing advanced sound propagation technology.

Procedural custom designed interior:

Environment design:

Environment and robot design, rendered in Unity:
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