I created a fluid simulation a while ago and have been trying to find a way to pick out select particles and trace them, this turned out more difficult than one would expect. Requiring me to learn a new programming language (Python) in order to create something in realflow to pick out particles and clone them into a new emitter allowing for export to Cinema 4D.
FInally finished the python code to do it and imported it into cinema for some rough test renders:
Just created something that will trace the particles within realflow, allowing it to be meshed in realflow:
Realflow's execution of Python is unbelievably slow to the point of being useless, that or I''m doing something really wrong
Dunno who to blame for glitches, I have weird glitches across ALL applications lately, maybe my GPU is dying
Just got VRay for Cinema 4D
VRay: 4 Minutes | C4D: 1 minute 28
VRay: 44 Minutes
3 Minutes in, looks like a load of crap in prepass but hey It's only been 3 minutes and that's a 3 zillion polygon model
7 Minutes Total
46m
+ some post, depending on how bright your display is, one of these will look right hopefully
:-D
VRay: 50m (My Dads Model)
Made the gold too yellowy
3m 28s (Not my Model or Scene)
More fun in RealFlow
Below is a editor render of the fluid.
In Cinema (15 minutes):
In Maxwell (4hours):
14 hours (and some post) later:
Cinema down a plug hole:
Maxwell down a plug hole:
Yes the maxwell render is out of focus, It's one of the problems of having a real camera setup and simulated lens
(and not setting up up correctly), but it still knocks the socks off cinemas render
:-)
Messing in Maxwell render (not my model, It's my dads plane and pig)
Nothing fancy, no materials edited, just throw some basic lighting in and render. Which is why the pig looks like rubber not porcelain.