Just been tweaking and materializing a sofa I got from Evermotion:
Doing some material tests, so I created this weird widget for testing them... he's friendly honest, Introducing friendly material test widget guy:
Faking Color Dispersion, this is done by rendering it 3 times with slightly different IOR value. Then puting each render into R, G and B channels in photoshop.
1st = one pass, 2nd = 3 passes joined, 3rd = Post Effects
In future vray versions for C4D you should be able to do this effect in 1 render using Blend materials... which would be nice as this naturally takes 3x longer to render! and is a fiddle
The GI is quite low and is only using GI caustics so It's quite blurry.
Reference Photo:
($16 million for the above, my render cost considerably less)
And here a bigger render:
And in green:
The fancy bloom/drity lens effect is done in post by Maxwell's Simulens, render done by Vray
Working on re-rendering some old engineering visualizations:
Struggled to clean up the CAD model for the above cog. It's much better but It's still got glitches in it. Render took 30 Minutes at 1920x1200 with brute force.
And some Post Work for a different look:
Polished an old piece, still needs more to it, but this will do for now.
And before:
Just been re-doing a one of my dad's renders. He's good at modeling but rubbish when it comes to materials/rendering etc
My Dad's:
And mine:
Tweaked a few things, moved the cloth about to make it fit the violin better/closer
Some photoshop post work, the usual vignettes, subtle colorization and a central highlight
It still needs some work, but this is totally presentable, I'll keep it on back burner to go back and improve the blue material to be more interesting and photographic like the reference photos here:
This is what I'm working on right now, Still lots to do, trying to get SSS to behave: