Ooh I'm a genius!
Finally figured a kinda hacky way of achieving a made of light volumetric look in 3D.. fast
Problem is It's not HUE additive, so where super bright RED would go from White at It's brightest down thru yellow and then end up at red... this is stuck in boring old 8bit land.. boo. I can kind of hack it by stretching the 8bit image across a 32bit range, then it will hue shift as you'd expect.
Done using Vrays Volume Fog:
Hue shift from white to cyan to blue achieved by stretching the 8 bit result into 32bit... basically by adjusting It's gamma/exposure/offset and image saturation:
This one looks especially weird as I forgot to decrease the transparency cutoff value, so it had a weird folding over effect
Inverting the red image, makes it look like It's made from light.
Ball with various thickness changes in places.
And with some photoshop modification to simulate it being made from light
Has all kinds of free brushes you can download:
Link: Qbrushes.com
So you too can follow everyone else in style and substance for that not YET dated 21st century style
You too then can paint with light!
Below was achieved using special magical powers... well, not really, go learn about 32bit, then go play with 32bit in Photoshop and think in terms of light and wavelengths instead of that old fangled 256 levels of RGB your brain has been likely used to for so long... so 19th century.
Has all kinds of free brushes you can download:
Link: Qbrushes.com
So you too can follow everyone else in style and substance for that not YET dated 21st century style
You too then can paint with light!
Below was achieved using special magical powers... well, not really, go learn about 32bit, then go play with 32bit in Photoshop and think in terms of light and wavelengths instead of that old fangled 256 levels of RGB your brain has been likely used to for so long... so 19th century.
My latest animation looks like a scale model! a really photorealistic, shot with an old ass broken camera scale model... the lack of real details in the model and the large Depth of Field and vignette blurring have a lot to do with it I think.
Movie linked below:
Linear Workflow, I love you!
Before and After, difference is done in AE Post with use of color profile conversion to simulate film A realistic form of tonemapping in a way.
Details on Linear Workflow, general 32bit color ness and jazz to be found at the following link:
Good site full of info on Cinematography, Color Correction, 32bit Linear Workflow etc etc:
Link: prolost.blogspot.com
And
For tone-mapping in AE to make it look film like:
Link: fnordware.blogspot.com --- hdr-tone-mapping-using-film-profiles
Heres the Movie so far, this is a rough render at very low FPS:
I'm going for the realistic/film look with hand held camera, I want to have some really nice fluctuating DOF and motionblur along with overly hazy bloom with a scratched/drity lens effect.
Doing the DOF could be a nightmare and I don't think I'll bother, Motion blur would be nice to do in vray but I'll probably end up doing it in post with ReelSmart MotionBlur? or something.. hopefully I can get a nice enough effect.